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Heroes VII

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#810
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Garnet
I disagree with all of you. The fifth game is nothing more than a flashy wrapper. The only thing it has going for it is the graphics. The AI is dumb, the maps are small, and there are many other things – I don't remember anymore, I gave up on it a long time ago.
Actually, the seventh game is the flashy wrapper. Ubisoft hyped it up so much that, in my opinion, all the money went into advertising, and they should have invested it in better animations and prettier graphics. Although, in principle, the latter could be replaced by improving the AI, which, as I heard, is extremely dumb. And don't talk nonsense about the fifth game. Even if it was a flashy wrapper at first, the "Lords of the Realm" add-on surpassed the original, and I'm very grateful for the great experience and enjoyable time I had playing it! But it seems you just didn't like it because you expected something different from the game.
Dyrman

But that's unlikely to happen with the seventh game, because even if you fix the bugs, it's still not enjoyable.
Yes, I have the same feeling about the game.
Ment
I would say that the maximum size maps in the fifth game are slightly smaller than the maximum size maps in the third game. And it's not about the number of cells, but about the fact that the movement range of heroes and the distance between objects in the fifth game are greater. However, I can't say that this effect is very noticeable; the maps don't seem drastically smaller to me.
Indeed, in the third game, the hero moves much less on the map in one turn, but the objects are not so far apart. And playing on large maps is a little easier due to the expert city portal and expert astral gate, because you can use them many times in one turn, and there are also a lot of portals on such maps, which means that large maps don't become a problem. In the fifth game, on the contrary, the hero moves more in one turn, but the mines and other objects are much further apart, and the same travel spells, portal and gate, are greatly reduced in power. You can only teleport to the nearest Castle, just like in the "Elements of Magic" level in the third game, and the astral gate takes almost half a turn to use, so you can only use it twice, whereas in the third game you could teleport more than 3 times in one turn, even without logistics. But all this is compensated for in the fifth game on large maps by the increased movement range in one turn. And if you put stables + expert logistics + pathfinding and traveler's boots on the hero, he will move much more than with all these bonuses in the third game. So yes, there is probably no significant difference here.
alexpuz

I'm saying that if someone doesn't like a game, maybe they just haven't grown into it yet?
And that's also possible; our tastes and views on things change over time. I've been convinced of this many times

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