Please explain in more detail what you mean by "I prefer the first option," and what exactly has been implemented in your mod, what the problem is with using the field, and what fields we can actually use. I know of three sizes:
1) during naval battles
2) during regular battles
3) during sieges
I'm aiming for:
1) eliminating the possibility of reaching the opponent in the early turns (this could be left for teleporting units)
2) developing the tactical aspect of the game
- here, we can adjust movement speeds and increase the arena size. I'm in favor of increasing the arena size, but what problems might arise (e.g., the 14x14 issue)?
- base unit speeds are 3-5
- +1 modifier for large size (4-6)
- +2 modifier for flying (5-7 or 6-8)
There are only 2 arena sizes: 10x12 (standard) and 14x14. The sea map is 10x12 with pre-set obstacles.
Regarding the 14x14 arenas, ask Dyrman about his mod; it likely modified the executable for this.