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Harmony - Troop Symmetry

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So, what's better in that case? On the one hand, with a small arena, a unit gets an extra purpose – to protect an ally – which again provides more choices, etc. But on the other hand, with a large arena, there's more room to maneuver, but does that diminish the contrast between large and small creatures and the purpose of large creatures in terms of their application?

Honestly, I don't know what's better... :confused:
What's better depends on what's more valuable: dynamic obstacles created by players or static obstacles defined by the map. A large map provides more opportunities for initial unit placement, but on the other hand, it visually makes the units appear smaller and reduces the difference between large and small units. A large map also has potential in terms of creating interesting arenas (with obstacles), but again, this requires more time and effort.

Personally, I prefer the first option, but it might be because that's how it's implemented in my mod right now, while the technical feasibility of connecting a 14x14 map in general has not yet been proven (as far as I know, it's currently only connected by another mod in certain scenarios).
Разработчик Heroes 5.5 WarGame Edition.
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