Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
He recovered, and two Wyverns joined the simple guards. There were 6 Wyverns on turn 113. One was killed on turn 1 on the dirt in the crypt. He was short on money, enough to buy 10 Monarchs and a small amount of Devourer, which died on the passage guards. On turn 122, the Executioner attacked.
Xy: 2-5-5-(28) 2 Behemoths, 7 Rocs, 117 Skeletons, 17 Greater Wolves, some Greater Goblins, Lightning, Haste (no school), Ballista.
Bron: 5-8-2-(30) 1+8+1 Monarchs, Oil, Expertise Resistance, Ballista.
Bolt removed exactly 2 Monarchs, and Resistance triggered once. I was left with 5 Monarchs. The Executioner bought himself off with 2 Behemoths and 80 Skeletons. On the next turn, I killed his horses, bought more troops with the ransom money, and the Executioner attacked again. Then, in the first round, a mega-lol happened (I've never seen anything like it). The Executioner casts Death Wave to kill my single Fly units, but absolutely all of my stacks (all 7, seriously!) resisted. In general, another exchange, I was left with 1 Monarch, 2 Flies, and some Gnolls and Lizards. The Executioner bought himself off with just 60 Skeletons. Then, I bought myself off. It went into the late game, but I had 6 castles against 1, and a growth of 10 Monarchs per week. The Executioner surrendered. Thanks for the game.
p.s. Question for the judges: the rules state that you cannot pass by shifted guards into zones 6, 9, and 12 (so-called treasure rooms) during a panic. Zones with Necropolis villages are, according to the template scheme, 3 and 4. However, the Executioner did not run past his snipers and went into the dirt in a detour, which naturally affected the game. Please clarify whether it is permissible to run past a shifted guard into a Necropolis village zone. Thank you.