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There's also the war cry ability on the Outcast unit. With a base speed of 5, it can add another 4 (tactics, speed aura, blue boots, war cry on the Outcast unit), effectively giving it 9 on the first turn. So, if there aren't too many obstacles, everyone will reach the last row.
If you're actually expecting this specific scenario from a familiar opponent, it means that without the gnome's boots, Darkness with Slow becomes more appealing than Chaos. The upgrades will be completely different, as will the artifacts.
You really need a lot of Cyclops, for example, from the dragon set; otherwise, some kents and goblins with claws can contribute much more.
for goblins = 25 * 3.5 = 87.5 (for kents, due to the range penalty, it's even less)
for Cyclops = 1 * 52 * 2.4 (approximately) = 127.2. And this is regularly against a group of enemies and without retaliation.
And what about the stack's survivability? Again, for shamans, even at level 1 of Wrath?
for goblins = 25 * 7 = 175 (225 with Resistance, which often simply doesn't fit into the upgrade path, or with a ring)
for Cyclops = 225 * 2.3 (approximately) = 517.5
The math shows that the stack power will only equalize at a ratio of 100:1. That's quite exotic.