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"In honor of our fathers" - "One Khan, One Clan" [Campaign 3, Mission 2]

#125
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FireCool
Well, the AI always has the largest army on Hero difficulty, but after completing the original game on Hero, I decided to play on Veteran because, for some reason, the AI starts to become less effective and acts very passively. I haven't tested this theory in Lords of the Realm, as I don't want to waste time. On Veteran, the AI starts to put pressure on you gradually, especially when it has a 2-3 times larger army. As for the shamans, what prevents you from using Sky Daughters to speed things up? Of course, I couldn't buy all the Cyclops and Wyverns, but I did buy most of the Wyverns. I used them to defend my castle, mainly as a distraction to draw enemy troops away from my Centaurs, Daughters, Assassins, and Cyclops.

Actually, I was just thinking, if the AI used Chain Lightning, it would be much harder to fight against it! But no matter how many times I've played, it always uses Earth Daughters. And as for the catapult, yes, it's true. During a siege, it destroyed my city gates with two hits, using Chain Lightning.
I didn't notice any particular passivity in this battle. Starting from week 6, armies that were "doomed to fail" arrived regularly. The Cyclops threw goblins if they were standing nearby, but they didn't specifically lure them in if they were scared away. A lot of time is spent on speeding up/slowing down, as the enemy shamans recast their spells. Earth shamans can also debuff Wyverns well, and the damage from Lightning at the start (when it's most needed) is low.