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"In honor of our fathers" - "One Khan, One Clan" [Campaign 3, Mission 2]
The hero has about three times the army size compared to the veteran at the turquoise difficulty level. By week 6, there were around 400 kents, and they were the ones holding the entire defense. Shamans are good at spreading speed boosts and slows, and goblins are purely for generating rage for the horde and mana for the shamans. I didn't take wyverns or cyclops because they are expensive and just stand around doing nothing, and the cart carries everything. The opponent doesn't know how to approach with their cyclops and shamans to sacrifice them to the goblins, so if you scare the goblins away from these stacks, they don't pose a threat. We kill/scare the kents immediately, the infantry isn't dangerous, and the ducks are all taken down together. It's also useful to destroy the opponent's catapult. I didn't upgrade the machines because, seeing an army of 60 cyclops and more, they don't do much.