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Necromancer – “Ruler of Erathia” [Campaign 3, Mission 5]
Wiar, for such a tactic to work, the Plague spell needs to deal at least 300 units of damage; otherwise, the battle will drag on for too long. So, Subjugation is definitely the key. And the mana problem can be easily solved with the Necromancer's Sign. Going back to the Plague spell, I'll add that it's very effective when combined with the Necromancer's upgraded perk, "Cursed Ground." Then, enemies will not only be infected with the Plague but also take damage from moving around the battlefield. I didn't actually upgrade this perk for Markel, I forgot, but I did use it when playing as Faidaen in the final elf mission. Oh, Nikolai got a lot of damage from Cursed Ground there:D. The damage was around 170-230 units at levels 17 and 23, respectively. But now, I'm playing as Arantir in Warlords of the Horde with this perk, and the damage is only about ~65 units at most, and that's with Arantir being level 26 right now. It's a shame that the developers reduced the effectiveness of this spell; they probably thought that the Necromancer, with his undead summoning and Necromancer's Sign with Banshee's Wail, is already so powerful that giving him an overpowered Cursed Ground would be too much