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Дегустация Horn of the Abyss

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#660
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MikeM
We started playing right away without restarts: found an external dwelling of swordsmen, 6 heroes on the first day, Gurney and so on. On the second day, I scouted an external dwelling of horses and a Griffin Conservatory for 10-19 Master Genies. And on the third day, a crypt gave me boots, Gurney got logistics and earth magic — chic, brilliance. Built horses in the Citadel. In the adjacent zone, I found another Griffin Conservatory 3-4 (turned out to be the maximum one).
On day 122, I broke through the genies, took the first Griffin Conservatory, it turned out to be a tier‑1 one. Went to the second one. On day 123, without oil, I lost to the maximum Griffin Conservatory: 1 angel, 5 champions, 19 crusaders. On days 124-125, I killed the remaining griffins with two champions from the external dwelling, took two zephyrs for a total of 12 cyclopes and headed to the center. On day 127, I saw the opponent within Gurney's reach. Attacked a scout hero with meat — the opponent surrendered.
Thanks for the game.

Yeah, damn. By the standards, I’ll say the layout was pretty dumb. :D I got suckered into an external dwelling of pirates and a Griffin Conservatory. The Griffin Conservatory, unfortunately, turned out to be the minimum one and didn’t boost my tempo at all, because there was zero gold around. Pirates are great, but you still need to break something with them. There was a huuge amount of running around without the slightest shortcuts (all towns were dead ends, no external taverns), almost no objects. In the entire second week, I found almost nothing in the centers. And I decided not to waste time on the little I did find. But still, it was all quite carryable if I didn’t rush under the opponent’s nose. And, damn, exactly on the day he was getting ready to burst into that very zone... In short, sometimes you have to lose in such a stupid way.

Thanks to the opponent anyway for the game :)