Second week I start by upgrading 60+ dwarves and go to take the Conservatories. The first is a single one; the second is a Trog 2-4; I dive in without checking — it's a triple. I sacrificed Centaurs, 6 wood, a dozen dwarves, two horses. Then I check the giants; no Gs, I take the Boots and Shackles; there I also pick up the Nagash Belt. In the underworld, two more Conservatories have been scouted; I take a scout hero to get them. The first is mini — taken; the second is 3-4 with Gs — I don't dive in. Isra appears on the horizon. Kyrre sits down in the swamp with Shackles; I build a Castle there and buy everything out. Isra runs past. Isra has 12 Minotaurs, 8 Ducks, two Angels, 100 Skeletons, but magic stats are 9, 10, and 70+ mana, so I don't risk attacking. I put a mage with Lizardmen and thirty Troglodytes in town; Kyrre runs back through the portal to zone 22; scout heroes take mini Hives. The opponent takes my swamp with the loss of five Wyverns; Isra can't reach my heroes. Kyrre goes for the remaining triple; Earth magic is leveled up. With Slow and 8 Angels, I'm ready to fight. Isra runs toward the swamp; the army gets moved even further away; Isra is left on an Angel.
131 Kyrre can reach Isra with Shackles, but without the army it's not very interesting, so I bring out the growth of elves from home, another forty thousand dwarves, two horses, and Kyrre heads toward the village. I take the Conflux village; in that zone I pick up a Dragon Fly Hive and a Flask of HP; I find portals to my Computers, two Towers. A scout hero takes Blue; from the lookout I see a Dragon Utopia in his zone and another one behind the Gormi on grass. From Gray, I take another Conservatory; the Angel count becomes 11; I decide to break into the Blue Tower.
135 I break Kyrre. The Dragon Utopia is behind a long detour over snow, but Advanced Pathfinding, taken back in the first week, allows getting there without issues. The Dragon Utopia is max — I stay on it.
136 There's nothing to bring, so I dive in with what I've got. I lose two horses, a dozen Wyverns, an Angel, a bit of replenishment from the Conflux village. It drops the Beginner's Winner Set — KB, Cap, Wings, Admiral's Victory Hat. Kyrre has 20 mana, Knowledge 4, no Air Magic, so I just fly on the Wings toward Gray; on the way, another Conservatory. I take Gray, and from the lookout I see a couple more Conservatories and a Dragon Fly Hive; with Wings, gathering all of this is no problem; I also painted an external dwelling of Mages.
141 Kyrre buys Air Magic in the Conflux village; from the Blue Tower I fly to the Dragon Utopia on grass; it drops the Book of Water, KZ, Teapot, Shackles. Air Magic is promoted; right there in the tree I expert it. Well, after that, Kyrre with 4k movement, full control, and Shackles leaves no chance. Thanks for the game.