306/306|75/75
Characteristics
Strength — 13
Endurance — 18
Agility — 18
Perception — 7
Speed — 15
Willpower — 9
Wisdom — 10
Parameters
Melee damage modifier +0.3
Health: 306
Melee accuracy: 43
Ranged accuracy: 13
Melee evasion: 73
Ranged evasion: 43
Evasion (magic): 58
Movement speed: 21
Initiative: 15
Magic power: 17
Magic resistance: 17
Magical energy: 75
Action points: 4
Critical damage chance: 12%
Paralysis (after parrying): 45%
Block: 58%
Skills
Polearms
1st rank. Removes penalty when using polearms.
2nd rank. Chance to parry an opponent's strike (accuracy vs accuracy).
3rd rank. In case of a successful parry, there is a chance (speed*3) to paralyze the opponent.
4th rank. Damage to paralyzed opponents is doubled.
5th rank. Additional attack.
Shield
1st rank. Shield proficiency. Block (agility). Successful block chance +5%
2nd rank. After blocking an attack, a counter-strike with the shield is performed, paralyzing the enemy if it hits. Successful block chance +5%
3rd rank. A successful shield strike deals damage to the enemy equal to the block percentage of the opponent's current health. Successful block chance +5%
4th rank. Two companions can take cover behind the character. Successful block chance +5%
5th rank. While the character is not moving, they automatically block ranged weapon attacks. Successful block chance +5%
6th rank. Successful block chance +15%
Combat Mastery
Quick Reaction. Each unit of speed additionally provides +2 to evasion (both in melee and ranged combat)
Armor Wearing. Removes movement speed penalty when using heavy armor and shields
Earth Magic
Mountain Strength. The selected character's strength is set to 25. 10 turns.
Origin
Geirth. 2 combat specializations, learning combat skills is twice as cheap. Each unit of endurance adds 7 health units
Equipment
Ilwing Ring. 50% chance to avoid paralysis/slowdown etc.
Heavy Armor. Damage -60%.
Shield 1500/1500.
Pike. Damage: 25 (32) (62)
Health Potion (3). +100 hp.
100 silver (linear)
Hugen
240/240|650/650
Characteristics
Strength — 7
Endurance — 12
Agility — 7
Perception — 7
Speed — 7
Willpower — 25
Wisdom — 25
Parameters
Melee damage modifier -0.3
Health: 240
Melee accuracy: 13
Ranged accuracy: 13
Melee evasion: 13
Ranged evasion: 13
Evasion (magic): 13
Movement speed: 7
Initiative: 7
Magic power: 65 (75 for enchant)
Magic resistance: 65
Magical energy: 550
Action points: 30
Skills
Creation Magic
Healing.Restores 2 health units to a character (one or several) per 1 unit of magical energy.
1
Mental Shield.Protects a character from any effects on the mind. 10 turns.
50 | 1
Purification.Removes all negative effects from a character, cures diseases.
100 | 1
Serenity.All allies receive the following bonus: strength and magic resistance +25, evasion and accuracy +50% 10 turns.
225 | 75
Rune Magic
Rune of Indestructibility.The selected weapon, armor, or any other item cannot be destroyed.
Rune of Flame.The selected weapon deals additional fire damage (master's magic power) +5% of the target's maximum health. The selected armor gains fire resistance (master's magic power).
Rune of Lightning.The selected weapon deals additional electricity damage (master's magic power) + has the ability to paralyze the opponent. The selected armor gains lightning resistance (master's magic power)
Rune of Power.The damage of the selected weapon is increased according to master's magic power/2.
Rune of Magic.The selected armor provides its wearer with protection from magical damage equal to master's magic power/2
Origin
Asvaldr. Health amount +100%, 75% chance not to succumb to negative effects (paralysis, attribute reduction etc.)
Equipment
Dwarven Chainmail. Damage -25. Magic damage -50%
Staff. Magical energy +100.
Gloves. +10 magic power when using rune magic.
Tools.
Cloak. +100% fire magic resistance.
Health Potion (3). +100 hp
Magical Energy Potion (2). Restores mag. energy.
Runic Dagger. On a direct hit, deals 20% damage of maximum health to the target and paralyzes them for one turn. Effect applies only if rune magic specialization is present.
Rune Stone (x10). Required for using rune magic.
Healing Brew. This drink can be given to a character whose health has dropped to zero (but not below -50), in which case their health level will be restored to 10% of maximum.
100 silver (linear)
Enkara
120/120|25/25
Characteristics
Strength — 14
Endurance — 12
Agility — 20
Perception — 8
Speed — 20
Willpower — 8
Wisdom — 8
Parameters
Melee damage modifier +0.4
Health: 120
Melee accuracy: 78
Ranged accuracy: 15
Melee evasion: 114
Ranged evasion: 80
Evasion (magic): 0
Movement speed: 31
Initiative: 20
Magic power: 15
Magic resistance: 40
Magical energy: 25
Action points: 2
Critical damage chance: 36% (46%)
Skills
Combat Mastery
Quick Reaction. Each unit of speed additionally provides +2 to evasion (both in melee and ranged combat)
Iron Will. Magic resistance +25. x2
One-Handed Weapons
1st rank.Removes penalty when using one-handed weapons. +2% critical damage chance, accuracy +2.
2nd rank.Chance to parry an opponent's strike (accuracy vs accuracy). +3% critical damage chance, accuracy +3.
3rd rank.Additional attack. +5% critical damage chance, accuracy +4.
Bleeding.The opponent takes normal damage and additionally loses 10% of current health over ten turns. Slashing weapon. 1 AP.
Origin
Shuna. The character has a scorpion tail whose attacks deal (strength*4) damage and poison the opponent; the victim must pass an endurance check, otherwise they will be paralyzed until they do so. Melee attacks have an additional 10% critical damage chance.
I. Character appearance is closest to human. Physical damage received is 10% less, melee accuracy +20, melee and ranged evasion +25. Stinger strike reduces all their characteristics by 20% of their current value each turn.
Equipment
Gilded Khopesh. Damage: 25 (35). Parry chance +50%, crit +10%.
Flask, notebook and pencil for notes.
Expensive jewelry (x10)
One-handed sword (40 damage units, ability to easily install 4 runes)
60 silver (linear)
Darion
130/130|340/340
Characteristics
Strength — 10
Endurance — 10
Agility — 15
Perception — 8
Speed — 11
Willpower — 16
Wisdom — 20
Parameters
Melee damage modifier +0.3
Health: 100
Melee accuracy: 34
Ranged accuracy: 15
Melee evasion: 34
Ranged evasion: 15
Evasion (magic): 24
Movement speed: 13
Initiative: 11
Magic power: 37
Magic resistance: 37
Magical energy: 340
Action points: 18
Critical damage chance: 6%
Paralysis after parrying: 33%
Skills
Earth Magic
Earth Shield. The selected character gains resistance to physical damage (2.5% per 10 units of magical energy) 85% maximum. 10 turns.
1
Mountain Strength. The selected character's strength is set to 25. 10 turns.
75 | 1
Slipping Earth. Characters in the area of effect (circle from center) will be paralyzed until they pass a check or the spell ends (5 turns).
75 | 20 => 15 | E
Air Magic
Wings of Wind. The selected character receives +100% to movement speed and evasion, cannot be slowed and takes no damage from falling from a great height. 10 turns.
75 | 20
Creation Magic
Blessing. The selected character's health increases by 25% until the end of the battle.
50 | 1
Polearms
1st rank. Removes penalty when using polearms.
2nd rank. Chance to parry an opponent's strike (accuracy vs accuracy).
3rd rank. In case of a successful parry, there is a chance (speed*3) to paralyze the opponent.
4th rank. Damage to paralyzed opponents is doubled.
5th rank. Additional attack.
6th rank. Speed additionally increases damage modifier by 0.03
Concentration. During the next turn, the character will parry all incoming attacks and counterattack with an 85% chance. 3 AP.
Whirlwind. Deals damage to all surrounding opponents. 3 AP.
Death Throw. Chance to deal lethal damage by throwing a weapon at an opponent (strength+wisdom+perception). 3 AP.
Origin
Illiniar.
Equipment
Dagger. Damage: 12
Desert dwellers' clothing.
Health Potion (x5). HP +100.
Magical Energy Potion (x5). Restores magical energy.
Amulet of Pure Mind. Effect similar to the paladins' "faith" skill.
Sand Life Stone. Maximum health amount +30%.
100 silver (linear)
Spear
Damage: 50 (65)
Rune of Lightning: +25 units of electricity damage, chance to paralyze target
Medium Armor
Damage -25%
Rune of Magic: magic damage -25%
Throwing Spear (x3)
Damage: 25 (32)
Rune of Frost: +12 units of cold damage, chance to apply frost effect