Characteristics
Strength — 20
Endurance — 18
Agility — 15
Perception — 7
Speed — 10
Willpower — 13
Wisdom — 11
Skills
Paladin
Faith. Protects the character from any mental influences (passive skill).
Resurrection. When the Paladin's health drops to zero, he fully restores it, as well as magic energy and action points (passive skill). Once per day.
Two-Handed Weapon
Rank 1. Removes the penalty when using a two-handed weapon.
Rank 2. Each point of strength increases the accuracy parameter by 1.
Cleave. Deals five times damage to the enemy. 5 AP.
Origin: Kalevritia.
Died for his faith.
Nimrinil
Characteristics
Strength — 20
Endurance — 14
Agility — 17
Perception — 7
Speed — 7
Willpower — 14
Wisdom — 11
Skills
Two-Handed Weapon
Rank 1. Removes the penalty when using a two-handed weapon.
Rank 2. Each point of strength increases the accuracy parameter by 1.
Rank 3. Every successful hit has a chance (strength*2.5) to paralyze the opponent for one turn (50%).
Rank 4. Grants a chance to deal critical damage (strength) (20%).
Charge. The character instantly covers the distance between himself and his target. 2 AP.
Whirlwind. Deals damage to all enemies standing around him. 3 AP.
Cold Magic
Ice Armor. The selected character gains 40% (80%) resistance to damage. 10 turns.
Additional Skills
Second Wind. The character can survive death once (does not work in all cases).
Origin: Yan'Shi.
Died due to carelessness.
Raphael Crostandi
Characteristics
Strength — 20
Endurance — 19
Agility — 12
Perception — 7
Speed — 12
Willpower — 7
Wisdom — 13
Skills
Paladin
Faith. Protects the character from any mental influences (passive skill).
Two-Handed Weapon
Rank 1.Removes the penalty when using a two-handed weapon.
Rank 2. Each point of strength increases the accuracy parameter by 1 (20)
Rank 3.Every successful hit has a chance (strength*2.5) to paralyze the opponent for one turn (50%).
Rank 4.Grants a chance to deal critical damage (strength) (20%).
Rank 5.Chance to deal triple damage (strength) (20%).
Rank 6.The character attacks enemies passing nearby, as well as enemies standing on adjacent cells but attacking another target.
Origin: Kalevritia
Died for love.
Spin
Characteristics
Strength — 10
Endurance — 10
Agility — 25
Perception — 7
Speed — 23
Willpower — 7
Wisdom — 8
Skills
One-Handed Weapon
Rank 1. Removes the penalty when using a one-handed weapon. +2% chance to deal critical damage, accuracy +2.
Rank 2. Chance to parry an enemy's attack (accuracy against accuracy). +3% chance to deal critical damage, accuracy +3.
Rank 3. Additional attack. +5% chance to deal critical damage, accuracy +4.
Rank 4. Allows you to use a one-handed weapon in each hand. The probability of successfully parrying increases by 50%.
Rank 5. In case of a successful block, there is a chance (agility*3) to counterattack. +5% chance to deal critical damage, accuracy +5.
Rank 6. In case of a successful counterattack, there is a chance (strength*3) to disarm the opponent. +5% chance to deal critical damage, accuracy +5.
Combat Mastery
Fast Reaction. Each point of speed additionally gives +2 to dodge (both in melee and ranged combat)
Origin: Goblin
Became a victim of a demonic sword.
Larte Darkstorm
Characteristics
Strength — 14
Endurance — 13
Agility — 18
Perception — 10
Speed — 13
Willpower — 12
Wisdom — 10
Skills
Rank 1. Proficiency with one-handed weapons.
Rank 2. Shield proficiency. Block chance (agility+speed*2). 62%
Rank 3. The character gains the ability to block directed magical spells with a shield.
Rank 4. Removes the speed penalty when using heavy armor and shields.
Rank 5. Block chance +20%, accuracy +20, critical hit chance +10%.
Rank 6. Chance to parry an enemy's attack with a weapon (agility*4).
Shield Bash. Paralyzes the opponent upon hitting. 2 AP.
Origin: Nozenrot
Fell in battle bravely fighting against the undead horde.