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Nimrilnil


A gust of wind blew in from the entrance – and the old Ing saw his burly son dragging two bodies into the yurt. Judging by their silhouettes, they were a woman and a child, both covered head to toe in ice and snow.
-- What have you got there?
-- A catch... I was hunting an animal, but found this instead!
-- People...
-- More like it, some kind of girls. Either frozen or beaten up. This one," he pointed at the woman, "is completely cold. And that one is still warm," referring to the girl. "Well, I’ll have some fun today..."
-- She's so young. Son, you have no discernment.
-- It will do! And look at this one!" The brute wiped the blood-stained snow off the woman's face, revealing her dead features. -- Well? Isn't she beautiful!
The elder couldn't disagree; the woman was indeed striking. But something about her made him uneasy... Suddenly, the "corpse's" eyes opened, and the hulking figure leaning over the body received a punch to the jaw. The Ing touched his chin in confusion as it began to quickly become coated with frost until the savage was completely trapped.
-- Frostbite! -- cried the old man, rushing out of his dwelling. The woman stood up and started towards the same direction, but then saw the child. Leaving him to be torn apart by barbarians would be unwise...
***

The Ings chased after the fugitive for a long time, and under different circumstances, they undoubtedly would have caught her. But fortunately, during a blizzard on the snowy mountains, Yan'Shi had a significant advantage over the savages who didn't even know how to dress properly.
When it became clear that no one was chasing them anymore, the girl found a cave and carefully laid the child down there. The little girl was alive, but clearly unconscious. Nimrilnil (that’s what the daughter of winter called herself, or maybe she just decided that this was her name) wanted to help her, but had absolutely no idea how. What exactly are people like this small creature? Can they die from the cold? If so, how did this girl end up freezing to death? Nimrilnil couldn't remember any of this, nor whether she had anything to do with the girl's current state. So, what should she do?
At that moment, the daughter of winter felt a light touch on her elbow, and a childish voice said something quietly and indistinctly. It took Nimrilnil a moment, but she understood the words: "You're so warm, almost like Mom." Probably delirious...
***

Several days passed, and the daughter of winter finally left the cave where the lifeless body lay. Apparently, the baby would never speak again, although all this time, Nimrilnil continued to hope for it. Now what? Perhaps she should find her own kind, those who were like her. Maybe they know the answers to her questions... However, after months of wandering and finding other Yan'Shi, Nimrilnil realized that they didn't really know much either. They still couldn’t convincingly explain to her who humans were or what death was... Although one thing became clear: the question “who are the Yan'Shi?” is probably even more important and complex than the others.
***

Then came the preparation for the attack on the Ing settlement, followed by the raid itself. Nimrilnil eagerly prepared for this campaign because it was *that* settlement. So, the girl even temporarily abandoned her curiosity and devoted herself entirely to combat training: the other Yan'Shi helped her with this. There weren't many of them, but they were confident in their victory: the enemy wouldn't have time to react before they turned into ice floes. Soon, the nest of aggression will be cleansed. Although the girl had some doubts about the correctness of such actions, remembering that disgusting Ing was enough to dispel them completely. In a few days, her thoughts about how she would crush the brute's head smoothly, as if by magic, turned into reality. And then another, and another... The warm blood from their brains unpleasantly burned her hand, but she couldn't stop: kill them, or they will kill you; there is no third option. One more blow, and another blow...
***

There wasn't a single warrior left in the entire settlement, and the children of winter raised their weapons in triumph. Only then did Nimrilnil realize what they had done: many of these large monsters had small, but generally harmless copies. The Ing children needed food and warmth, but how could they get all of this? It turns out they were doomed to die, just like that girl. And what could Nimrilnil do now? Or maybe death isn't so bad after all? After all, if a person or Yan'Shi dies here, doesn't that mean there won't be a place for him somewhere else, right? Or does it?
***

Soon, Nimrilnil separated from her tribe. She desperately wanted to find answers to her questions, and within the tribe, she was told that others were already working on it. A group of Yan'Shi explored the north in search of any clues about their origins. There, Nimrilnil met Sit'Al, a very powerful mage-Yan'Shi who shared their interest. After some time, Nimrilnil and Sit'Al received an assignment to explore the south instead of the north. It seemed strange to study the children of winter in such a place, but the leaders clearly had their reasons regarding what information could be found there. Nimrilnil didn't argue – perhaps the group already knew something. She would be glad to learn the answers, no matter how and when.
Origin:
Yan'Shi.
Immune to cold spells; their magic of this type is twice as effective; resistance to cold for all surrounding characters is reduced by 1% * spell power (except for the character itself and other Yan'Shi); Yan'Shi deals damage to all enemies around them equal to spell power each turn; any attack made by the character in melee combat can inflict a freeze effect on the opponent for one turn and will always deal +30% extra cold damage. Immune to mind-affecting effects. The character does not need air (they cannot drown, die from lack of air, etc.). Receives 50% more fire damage. Free specialization in cold magic (without a free skill).

Characteristics:
Strength -- 20
Endurance -- 14
Agility -- 17
Perception -- 7
Speed -- 7
Willpower -- 14
Wisdom -- 11

Skills:

Two-Handed Weapon

Rank 1. Removes penalty when using two-handed weapons.
Rank 2. Each point of strength increases hit chance by 1.
Rank 3. Every successful hit has a chance (strength * 2.5) to paralyze the opponent for one turn.
Rank 4. Chance to inflict critical damage (strength).
Charge. The character instantly covers the distance between themselves and their target. 2 Action Points.
Whirlwind. Deals damage to all enemies standing around. 3 Action Points.

Cold Magic

Ice Armor. Selected character gains 40% resistance to damage. Lasts 10 turns.

Additional Skills
Second Wind. The character can revive once (doesn't work in all cases).

Inventory: Two-handed hammer "Grad", light Yan'Shi armor (leather with metal inserts, or whatever they are made of?), amulet of blizzard (+to initiative), money, potions for mana and health (quantity at GM's discretion).
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