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Expedition: general discussions.

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#134
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If not based on agility, then it will be based on strength. What else could it be based on? And it definitely depends on stats, I asked about it.
Really? Okay.
You're mentioning armor as a countermeasure to skills that grant additional attack, possibly even two.
No. It's not a countermeasure to skills, but simply one of many countermeasures to numerous ways of increasing damage. Because beforehand, I personally can't say how much and in what direction everything will be compensated. I'm saying that there could be defensive skills and anything else. And ideally, stats should compensate each other on their own, independently of skills and everything else. Otherwise, it will be difficult to balance, if possible at all. And why would we even need that?
 

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