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#158
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Gomunguls
So what are we ultimately going to do about this point? More precisely, formulate rules or ban such actions?
When I created the topic, I saw it as identifying rules that have "questions" raised about them — further discussion in this topic about what and how to change them, moving them to the first post as a formality, and then "somehow" incorporating those changes into the General rules (if no one has questions about the wording, a vote isn't even needed — we inform either Dirty or Pete, and they make the changes with some kind of notification that the rules have been amended in such-and-such a clause; if questions remain, the decision will be made either by a vote created later, or whoever is responsible for the rules will have to decide/choose whether to make those changes or not).

Added after 45 minutes
2.6.3. It is permitted to enter an adjacent zone without defeating the passage guard in order to visit an object belonging to the zone in which the player is located.
It turns out that according to this rule clause, it was permitted in Stinger's final game to pass by the shifted Guard Oblivion with an overstep along any necessary trajectory into someone else's respawn for further progression through the central treasure zone — since in that game one rule was violated so critically, a conflict of two rules arises, and in such cases one rule should take precedence and "nullify" the second rule (like in the analogy with a main road), but we do NOT have a stipulation as to which rule takes precedence, nor has there been a reason for such a scenario before.

That is, according to this rule: if you have breached into any zone (even the central treasure zone of Jebus Cross), you can bypass shifted Guard Oblivions and enter unbreached zones in order to proceed further to visit objects belonging to the zone in which the player is located(sic).

My proposal:
2.6.3. It is prohibited to enter an adjacent zone without defeating the passage guard in order to visit an object belonging to the zone in which the player is located.

Pros:
1) Fewer contentious situations (attacking a hero at an external dwelling in another zone without defeating the passage guard, as in Dau's(?) game, etc.)
2) Easier for the players themselves to interpret the situation (they see a passage — everything beyond the passage is an adjacent zone, and passing/overstepping is simply prohibited)
Cons:
1) Some player will likely miss out on the external dwelling
2) You won't be able to proceed further through a zone by overstepping into another zone without defeating the guard

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