Interesting match, with contact at the beginning of week 2. Both of us were left without week 1 troops. We scattered to opposite sides with the growths. Later, I managed to lose another growth while defending the Castle against Miretta's company with pure ramp troops; Jeditte did not forgive, but was out of oil.
I found a swamp company's Castle, which had killed a buffed Crag Hack the turn before. I decided to take revenge and lost Jeditte as well :D
In the end, I have 2 homeless heroes roaming the map in week 3. I have meat, but the most leveled hero is Luna at level 4 :D, while Miretta has no troops but a good Faction unit. And Orange was the strongest shining in the tavern :D . I almost immediately realized where the Grail was and started digging. On the 8th dig I managed to unearth it, brought it to the conflux, and began farming resources for the Mage Guild.
Luna got decently leveled during this time. After the 5th Mage Guild (on day 147), I started breaking Dragon Utopias, not without issues, but still. On day 212, I am 1 tile short of reaching Miretta on speed, but I manage to grab the max war machine from under his nose. The next turn, I calmly reach him; combat stats are equal, with a significant magic advantage. I could have dragged it out and dismantled everything with Implosion and Chain Lightning, but I decided to end it right away and hit with Armageddon. I had Psychic Elementals and Granite Golems left. As for artifacts, only the Boots dropped decently. Surrender the next turn.
TFP!
I learned a few lessons in this game.
1. 6lm10a is not suited for hota. 1 way monolits are needed to avoid very early meetings.
2. A full experimental shop is a whole other matter than a full conservatory.
3. Built in flux or tower the grail can easily be a game winner.
TFP.