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your questions regarding the game rules (improving the interpretation).

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#67
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Wicc

Another bug in the rules, which is not related to this situation, but can create controversial situations in the future - "In order to pass from one zone to another through a specific passage, it is necessary to eliminate the guard of this passage".

An ambiguous situation - if a player breaks through one of the two passages, runs around the center for a bit, and then decides to fly back to his spawn point through the rocks. The question is - at what distance from the broken passage can he do this? At any distance (including above the unbroken passage)? Up to the midpoint between the passages (how is it calculated)? What if the player is unaware of the existence of the second passage? What if he suspects its existence, but there is no formal proof?

In my opinion, the rules should be reformulated so that breaking through any GO on any of the passages into a zone is sufficient for entering the zone by any possible path. The purpose of this restriction is to make people run to the center on the 1st week, bypassing the shifted GO, and nothing more, so there is no need to complicate the rule unnecessarily.

How is air control related to the passage? This restriction applies specifically to other passages on land. The rules are clear here:
- Transition between zones using the Angel Wings artifact and the Fly and Teleportation spells is allowed:
a) between any of zones 1-4 and the central zone 5, if the GO of any passage between the corresponding zones is broken;
ICQ 423164784

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