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Okay, before the tournament starts, I'll throw in one more thought about the hero trading system. :smile30: I played a bit of mirror matches with a full random setup...
If we're talking about the overall experience: a mirror match should ideally be a place where you perfectly realize your potential, squeezing out everything possible from the situation (it's somewhat similar to offline play). If some castles are deprived of their main strengths, the gameplay becomes somewhat poorer, and the potential ceiling is lowered. You no longer have the feeling of amazing efficiency in everything you do because "Luna could have been better" or "if only it was Shakti...". Of course, in the case of trading, only one player gets the desired hero, but the other player, firstly, receives at least some compensation for it, and secondly, still gets a decent hero, not the worst one in the castle.
If we look at it from a slightly stricter perspective: "imbalanced" heroes (heroes that significantly increase a player's potential tempo) are not limited to just those that are currently banned in mirror matches. Powerful mages (Luna, Solmyr, Tant) and, as far as I understand, unconventional specialists (Bron, Illor) are also not taken into account. This means that by default (with a probability noticeably greater than 50%), both players start with weak heroes, but with some equal probability, one player gets a one-sided imbalanced advantage. If you implement a trading system, one player is guaranteed to start with some advantage, and the other buys a better hero. But both players are guaranteed not to start with completely terrible heroes. In my opinion, this is a healthier situation.
Well, okay, this is probably the last time I'll bring up this topic.