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Which creatures from the alternative upgrade options do you choose?

#207
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Alek-Smolin
Okay, but what if the enemy has Chaos and keeps adding it? Or if the enemy is a Dhalebb.
Then, if you defend the formation with a Spearman, you could lose up to half of your stack.
If it's a Dhalebb or an Adept using Chaos, only one stack needs to be protected. Against the League, Zealots will be better, as they don't shoot very well. You need to assess the situation, not always use the same unit.
Alek-Smolin
1) If a demon has magic, this ordinary mana might not be enough. Besides, the ability itself is then used incompletely; you need to try to use all its aspects (but not at your own expense, of course).
2) And if you choose maps where each player has only one city, and there are few players (or only 2), there's a chance that a hero will learn a spell in the city. But what if no spell drops in the city? Relying on altars is foolish; the drop rate is quite low, and there's nowhere else to learn spells (unless the enemy uses it, and you have the "Uncover Secret" perk, but even then, the probability isn't that high). + If you make a move with cavalry attacking another stack (or they manage to move after the cavalry but before the demon), and the Imps (or their upgraded versions) don't reach, what then?
1. Demons have a high knowledge growth rate and often consume corpses, so mana isn't a problem for them. But for Necropolises with 0 mana and no way to increase mana from their faction skill due to the Black Imps, things are difficult. 2. The first turn is for summoning. By the second turn, there will be a lot of units, and if you occasionally look at the attack bonus scale, you can always find someone to counterattack with. But for the Red faction, the ability is completely useless.
Alek-Smolin
What if the enemy is a Dwarf? (We're talking about the "Armor" skill).
Or what if the enemies have less than 12 initiative, but more than 11? (Swift Riders have 12, just 1 more than that...)
11.5 or something? There's no such initiative. Against Dwarves, Lizards won't reach Harpooners, and there's no damage against Warriors with their shield wall, and Warriors are taken down with magic. And Frightening Bears will be better against the League, and they don't have armor. Plus, there are also Great Lords and Dragons, which are very useful for spreading out.

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