Skip to content

Which creatures from the alternative upgrade options do you choose?

#201
Auto-translated
Alek-Smolin
Haven:
Only alternate units, except for Adepts, because I prefer Inquisitors here.
The exception is when the hero can apply all these buffs to the army himself.
It seems a bit too one-sided. Would you take Zealots against Ossir or Red Riders against Necropolis? Well, Blue Griffons are clearly better in most cases because they deal damage, not just fly around aimlessly for half the battle. Angels are quite debatable and depend on many factors.
Alek-Smolin
Academy:
Only alternate units, excluding Mages (but only at the beginning of the game, when Archmages are much more useful, later on, Battle Mages are better) and Djinns (it all depends on the situation).
Again, a lot depends on the opponent and the Mage's development. A Warlock will laugh hysterically at the sight of an Elemental Golem. Golems with infinite retaliation can decide the game.
Alek-Smolin
Inferno:
If I'm playing as Chaos, I only take regular upgrades, excluding Temptresses (unless the battle is against Necropolis). Otherwise, it's the exact opposite.
Infernal units with their spells? How is that even possible? And how can this affect the upgrades?
Alek-Smolin
Dungeon:
Hunters, Minotaur Guards, Swift Riders. I decide about the rest as the game progresses.
Swift Riders without Charge are very weak; they should never be taken.
Alek-Smolin
Necropolis:
I decide about Skeletons as the game progresses.
Zombies are always Plague Zombies (it's easier to stand next to the enemy than to hit him + reduces defense; the exception is when playing against Necromancers).
Only Ghosts, because their ability is more useful, and their initiative is higher than Spirits (speed is lower, but I don't think speed alone compensates for that).
Vampire Princes, of course, for obvious reasons. If against undead, then Higher.
Until there are few Liches (less than 20), Higher; otherwise, Higher.
Until there are few Undead (less than 15), Death Knights; otherwise, Banshees (if against Necromancers, then only Death Knights).
I always have a dilemma with Dragons, but I usually choose Astral Dragons, but if I'm playing against Necromancers, then Spectral Dragons (because the Curse ability works, but Grief does not).
3. Stealing ammunition from a Spirit is clearly more useful. A good Human can decide the whole game. Mana Steal is needed less often and doesn't affect the game as much, except perhaps against a Demon.
5. I don't understand about the Liches. With Resurrection, on the final stage, and with Weakness.