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Which creatures from the alternative upgrade options do you choose?

#199
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Info 1. Suborning imps instead of making a normal hero move is already a significant advantage. Dwarves don't deal enough damage to kill black imps if they are protected even slightly. 7. Units from both tiers are weak for their cost. The pull ability can cause a lot of trouble. Plus, demons tend to cluster together, and pulling them into the center of the group is quite effective. Elves 1. It's not a hero's job to cast dispel on enemy creatures in the early turns; it's better to quickly apply buffs, and there might not even be a dispel ability on the hero. Without the "Secrets" skill, there's only one dispel. 3. Without a bow, you often have to shoot with a reduced chance to hit, and considering armor penetration, you deal noticeably more damage, even against moderately armored opponents. And enemies with 0 armor are rare, as are bows. Orcs 2. Berserk battle boars can deal a lot of damage... So, they are only useful against the Undead faction. 3. Warmongers are only tough when they are enraged; at the beginning of the battle, they are easily defeated. 6. The damage-to-health ratio compared to the cost is simply terrible. Without rage, they are of minimal use in the late game