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Heroes VII

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^ I have 888 GB of free space on my hard drive. Isn't that enough?
Are you sure it’s on the primary drive? Maybe it’s segmented there?)
Oh, the game is buggy. When you equip an artifact, the new parameter values are not displayed. This is just one example. Also, I encountered enhanced defenders (a neutral unit from Haven), and they wouldn't give me any trouble… That is, they would attack according to their ability when attacking “neighbors.” But they wouldn’t attack themselves. It’s unbelievable :D At the same time, in my army, I have the same unenhanced units, and they can defend.
I equipped a shield to a hero. A few days later, I look at the inventory – where did the shield go?! It disappeared… Some kind of magic.)
The cavalry specialization for increasing speed doesn’t seem to work. Flanking attacks work, but damage doesn’t seem to depend on movement range... In any case, changes in damage aren’t visible in the tooltip.
The AI is interesting. In the sense that it clearly prioritizes attacking the nearest creatures. This is especially noticeable with ranged units: if you bring single-unit troops close to them, the archers will definitely shoot those single units. Or maybe they simply have a high priority for killing a squad due to bonuses to hit chance... If so, then +10% (or even less?) probability of hitting shouldn’t be dominant in decision-making.
Specializations are somewhat ambiguous. Instead of specializations like "Increases such-and-such creature by so much per level," they made it "increases the growth rate of such-and-such creature, regardless of level." Well, I already wrote about this. As far as I'm concerned, it's an ambiguous option. People will buy cockroaches with these specs, and ultimately the game will come down to finding/not finding the right hero in the tavern :) Didn't find one – didn't get enough growth – the game went badly – lost. Well, maybe I'm exaggerating… But in NHF (a mod for the fifth part), there are similar specs, but they depend on the level to avoid “cockroach” builds. And yes, there it was mainly done because of technical limitations... Why it's done this way here is unclear.
And yes. I just realized that I hadn't mentioned before, but the log also records the actions of the enemy.) I don't know, maybe it's intended for testing.) But for now, it looks like cheating.
By the way, I think that nation flags on objects and neutral units, which can be seen even through the fog of war, are at least an ambiguous decision, if not a bug.)
Here’s something else. I didn’t really like the large map. The small map, I only started playing it a little bit, but it seemed to me that the objects were more densely placed on it, and there weren’t any obvious drawbacks (maybe I would have found them later). The large map is still somewhat empty, plus resources lie around here and there, which cannot be taken. And the neutrals seem to be too strong... On normal difficulty, by the end of the second week, it’s quite difficult to take mines with rare resources and gold (especially gold) without suffering significant losses. On the small map, however, a gold mine can be easily captured on the very first day in a quick attack.
That’s all for now. But, surprisingly, I find myself getting hooked on the game. The skill wheel – it’s something… For now, I even like it more than in the fifth part. The combat is pleasant; there's plenty of room for maneuver... The units are also interesting. I like building up the city (oh, if only there were decent icons in the construction screen!). In general, so far, I have more positive impressions than negative ones.)
 

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