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1) The main advantage of SoD compared to mods is its classic gameplay. Yes, it's flawed and unbalanced, but it's familiar to a wide range of people, including those who have never played online.
Gems and the Nagashnik, or changing the quick algorithm, are tolerable because they fall under the category of "fixing bugs," but restructuring guilds, unfortunately, is not.
2) There's a psychological aspect to it – in SoD, finding control is a small celebration, like winning the lottery; it evokes pleasant emotions, which is also why people play SoD. But for these emotions to arise, a person must value this, see it as luck, and for that, they need to occasionally enter the 2nd month with 5 built guilds without control in them. Guaranteed control is something like a salary – it's nice, of course, but it doesn't evoke any special emotions; it's just routine...
3) Restructuring is not planned for HotA (there are other ideas), so it's strange to see SoD running ahead of the curve.
4) Mirror templates exist for balance adjustments.
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