On the first day, I feared a trick from the generator at every step, but everything seemed perfect. An external dwelling for Gogs, Loga-Earth as first skills, immediately guessed the computer – Castle, didn’t reach the castle by 1 move, of course, but the computer only managed to place a weak hero on 1 Griffin and didn’t build the Citadel.
I ran out to Rampart immediately on 114 by re-splitting into the external tavern. Though the Castle’s main hero came back, and I had to waste a turn with my main while the army ran to defend the castle. Didn’t reach Rampart either, and the computer had the chance to hole up with all its main force in the Citadel, but instead it decided to wander off somewhere and just plop down a Citadel in an empty town. I was totally fine with that. Turns out the computer had upgraded Dendroids built on the first day... 0_o
By the end of the first week, I had captured the two strongest towns, building tier 1-6 without Pits in Castle (there was an external dwelling for Pits, but I decided I’d get by with demons for the first three weeks; in the end, I never got around to the external dwelling for the whole game).
On the second week, the plan was simple – take the visible Red Tower, use birds to grab the Pit external dwelling behind the Cyclopes, there was some kind of Griffin Conservatory visible too, and then – the treasure zone. But chains were placed awkwardly and not on pace, so in the end we didn’t get the Pits, gold ran out early, and one step from the treasure zone I decided to throw away my army on a stack of Gorgons (which at an average count of 39 turned out to be 45 with a grand stack). Still, I don’t fully understand how Kalk with Expert Archery and 62 Gogs can lose to a stack of some damn Gorgons. A special, street-level skill. As a final touch in that fight, I finished off my own Firebird with splash damage, conveniently forgetting they don’t have fire immunity. In the end I lost 4 demons and the bird, plus half a day of tempo and a ton of morale. I have no idea why I even went for them. They weren’t guarding anything special, just standing off the road... Pure XP greed – hadn’t gotten level-ups in a while and wanted some smack in the face.
By the end of the second week, things were pretty bad – no money, few demons, only one big Griffin Conservatory among the objects, which I had no way to take. Earth expertise was maxed out, but Slow still hadn’t appeared across three respawns (spoiler: I found Slow on the fourth week in the fifth or sixth built guild). On 126 I took two Pandora’s Boxes along the road nearby... One gave all Air Magic, the other maybe all fourth-level or all fifth-level. Yes, yes – Wisdom, of course, wasn’t there.
At the start of the third week, the treasure finally yielded some Dragon Fly Hives, an Efreet external dwelling, and a Dragon Utopia. Decided to migrate Magogs over for lack of anything better; everything around was contact-based anyway.
On 135, with 60 demons and 20 ducks, we broke the first low-tier Dragon Utopia. Finally got to buy up, brought over the main force, and demon production started picking up. Behind the 10-19 Giants, a suspicious scroll was found – which turned out to be a Town Portal. Things got even more lively. Using TP, we collected all the goodies around the towns and entered the second treasure zone. First thing we ate there... Another Town Portal scroll. And one Dragon Fly Hive. And that was pretty much it – that’s the whole treasure zone in accessible radius. The opponent already has Titans glowing and great stats.
Had to go to the third computer through forests, mountains, rivers, fences. A hero with 3k movement points needed three days just to get from my respawn to the Pink player. Along the way we grabbed the native low-tier Dragon Utopia. But in Pink’s zone (who, remember, is Orange’s brother), we were immediately rewarded with a Dragon Utopia containing the Speaker’s Hat and the Sword of Justice... Well, it’s obvious who you need to go to for the chocolate fillings... :smile54:
With full control, things got really fun. On the 4th week, Angels were built in Castle, all the awkward Griffin Conservatories were taken, and demons started farming at accelerated tempos. On 146, I finally learned Slow :smile41:. When there was nowhere left to run, I got bold and peeked via Dimension Door into the treasure zone right under the opponent’s nose. Didn’t manage to steal much from there before the opponent showed up, but I found Labetha in a prison with Expert Earth and tons of mana. That second Town Portal scroll came in handy. On 147, I finally upgraded the Archers.
At the start of the second month, I snatched two Cyclops stockpiles from under the opponent’s nose in another treasure zone and was preparing to dive via DD into Pink’s treasure... But then the opponent decided it was time to ramp up in that treasure zone I’d just escaped from. TP-DD-hello. Through Mass Haste, I managed to grab almost all the main force on the weak hero and almost all the ducks on my main. Time for a showdown. Turns out there was an Elixir, the Sniper’s Bow, 16 Titans, and some Sea Wolves (all under uncontrolled Expert Tactics)... I sure caught him at the right time :eek: . If I’d had to fight all that fairly, even 300 horned demons, 13 Archers, and 30 ducks might not have saved me. In combat stats, I was behind by about 10.
Out of curiosity, I checked Pink’s treasure zone after the game... Within two days of the town, 38 Cyclopes, 40 ducks, and a Dragon Utopia are gathering there... Who. Would. Have. Guessed. :D :D
Thanks for the game.