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Ap or Altap

#28
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Ismail
as a demon enthusiast, I'll say...
there are four main selection criteria:
1. your opponent.
2. tactics.
3. the map and game conditions.
4. the hero's development path.
I don't see any obvious advantages of one upgrade over another... (using hounds as an example, the "fiery" breath only makes sense against a player (the chance of a successful breath is very low, plus or minus the probability of hitting your own units), while -1 damage works everywhere, especially in large-scale battles... Cerberuses, on the other hand, offer a confident and stable attack with noticeable damage)
the same applies to others...
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*p.s. Broodlings reliably halve a unit of goblins, peasants, skeletons, or imps.
*it is not recommended to use demons in a squad or when there are "foreign" troops.
*the Archdemon's skill is very useful from a tactical point of view.
*a squad of Cave Lords does an excellent job against outposts and strong neutrals.
*imps and lesser devils in large numbers significantly reduce losses from enemy magic.
*lesser devils are an excellent companion for druids and archmages... (by the way, replenishing the Inferno army with them is always a good idea)
*the downsides of Inferno can be offset by appropriate artifacts.
Jumping demons are much better because they can quickly reach and attack. And there is dispersion and summoned stacks to counterattack.
They don't halve, because resistance increases. Archmages and druids severely damage morale.