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1. With their first move under Wing, the troops inflict significant damage, and all troops, except for the lumberjacks, easily reach their destination within one turn. There will be no one left to defend. The fact that he's OP is nothing new. One shot from Haghesh won't help much if the guys even survive until then.
2. Axel is strong, and knights are strong under vampirism, but then they have 0 morale, which impairs their combat capabilities. They cannot be buffed under antimagic. Without antimagic and vampirism, one stray subordinate and some cavalry can already inflict minus one on their own. At the same time, they need to be blocked after the first attack, and Wing will block them even before the first attack.
3. An Orc on mini-maps with initiative, mass speed buff under synergy, and charms moves without stopping. I haven't encountered this in practice, but in theory, it can easily scatter mass berserkers, and initiative allows it to do so. Without synergy, it's not very effective. The same 76 attack for an Orc will give no less than 76 knowledge for a mage.