No one forces you to apply percentage-based protection to a powerful game role, but very often there are situations when it is not entirely clear whether or not a particular character needs to be strengthened. In such cases, those same 25-50% would be just right.
It's a different matter when we have a character who, according to the setting, is lucky and unpredictable. Then, perhaps, it makes sense to introduce probabilistic protection specifically for him as a unique feature. Of course, the Lizardman wouldn't like such an option, but it is relatively democratic: at least it is possible to take into account the presence of this feature in only one instance of such a role, and it is unlikely to seriously disrupt the balance; it is not the kind of absolute chaos when every second role has probabilistic protection.