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#33
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dwp1970
I think the idea behind the tournament formula is either not fully thought out or simply unsuccessful.

As a result, two unbalanced scenarios emerged for the two rounds.
In both, the outcome was practically predetermined from the start.
And, roughly speaking, it came down to which of the clearly losing players could drag out the game longer than in the first match.
As a result, neither the first nor the second pair, in my opinion, derived any real interest from the game.
At least, I can say for myself that this is 100% true.
Everything was decided not in the game itself, but around it. In my opinion.

P.S. If you're going to refine this formula, I think
that the rematch should be played by the same players as in the first round.
Even if the map is partially or completely revealed.
I think this would increase the chances of the weaker side.
They wouldn't rush into a clearly disadvantageous direction.
Starting heroes are certainly important, but the overall situation is ten times more important, as you can almost always find a hero with a similar skillset.
I don't think there are any overpowered heroes that immediately decide the game just because they exist.

By the way, there is one nuance: the player who holds out longer (in the case where both teams draw and one of the players is essentially already losing) while defending, no matter how, gets 2 points, and the other side gets 1 point. Perhaps it would be better to either declare a draw when each team has one winner, or come up with something completely new: for example, record the time it takes to capture the opponent's main Castle. That is, if the red player captures the blue player's Castle at 1-4-5, but doesn't kill the main hero, then both players must record/remember this time, and if the red player actually wins, this time should be used to compare and determine the winner (i.e., to award the 2nd point). If, somehow, the blue player turns the game in their favor, then in case of their victory, the time of capturing the red player's Castle should be recorded in the same way. And whoever captures the opponent's Castle faster wins (in the case of a draw).

Through such simple methods, I think, it is possible to more accurately determine the winners of the match.

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