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Warlock – “Clan Leader” [Campaign 4, Mission 1]

#64
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In the third mission, there’s no need to run around much. Just stay at your castle, recruit heroes up to level 22, and that’s it. When various Rutger units of level 3 with a two-week growth start attacking, it’s a victory. Logistics will only help you run around the upgrade locations faster. Reflection, although significantly reduced, is still better than nothing. Artifacts that increase luck for a Warlock without spell power are a rather questionable acquisition.
As for the chance to hit, it worries me. For example, after a normal cast, I leave 2 archers remaining for the enemy, then I summon hydras and leave without any losses. But luck, according to Murphy’s Law, will work exactly when it’s not needed, and as a result, I’ll lose hydras. Unless resistance from luck is very useful here. After all, it isn’t reduced by race.