In the HD mod, there is an error in the structure of template 6lm10a. Perhaps the error was present in the file from the beginning. I think that sooner or later it will have to be fixed, so perhaps it makes sense to do it as soon as possible. The essence of the problem: apparently, the author intended to create a symmetrical structure, but the connections between zones 25-16 and 21-7 are different. Red has 6K, blue has 3K. In addition to the overall asymmetry, the 6K connection confuses the red player because he cannot visually distinguish the passage into the strategically useless zone 7 from the exit to the important zone 9. I suggest making both connections 3K for ease of use for players, or both at 6K as in the original 6lm10. /topic/at/338114/
In the HD mod, there is an error in the structure of template 6lm10a. Perhaps the error was present in the file from the beginning. I think that sooner or later it will have to be fixed, so perhaps it makes sense to do it as soon as possible. The essence of the problem: apparently, the author intended to create a symmetrical structure, but the connections between zones 25-16 and 21-7 are different. Red has 6K, blue has 3K. In addition to the overall asymmetry, the 6K connection confuses the red player because he cannot visually distinguish the passage into the strategically useless zone 7 from the exit to the important zone 9. I suggest making both connections 3K for ease of use for players, or both at 6K as in the original 6lm10. /topic/at/338114/