Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
There won't be 3D city screens because it's expensive, and players don't pay much attention to them.
In the fifth game, that's all anyone looked at, to be honest. And even in the third game, although without 3D, the city screens were quite beautiful. In principle, if they are 2D in the seventh game, but with taste, then let it be. But I don't really believe it; I don't think that the game's own three-dimensional style will allow for truly beautiful and harmonious two-dimensional city screens.
This is all pre-alpha, and all the bugs that we can see will be fixed by the final version of the Seventh game.
χD
There will be many Heroines (female Heroes) in the game.
More than half? )
Creatures from buildings on the map can be hired from the city's controlled territory using a CARAVAN. Caravans can be attacked.
:smile13:
Cities and forts create controlled territories. When attacking a fort, the latter will be destroyed, and the territory under its control will become empty. To capture this area, you will need to rebuild a new fort for resources.
Controlled territories again...
New spell: "Static Electricity." It is cast on a unit, and the enemy attacking this unit in melee combat will be "shocked" with electricity.
Not very new. The principle is similar to the fire shield and completely repeats the guardian angel from the new KB.
It is possible to destroy buildings in your own or captured city.
I actually liked that. In the fourth game, this function was sorely lacking.
The initiative system is close to that in the 6th game. They don't want to return to the dynamic initiative system, as in the Fifth game, despite the fact that it is very interesting, because it is very difficult to adjust the balance to it.