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“Two Seasons: Summer-Autumn 2014” Tournament. Online games for rating (reports, discussions).
The initial forces were weak, but thanks to Luna, development wasn't too difficult. In week 1, I cleared several paths, captured 7 towns, and gained a lot of map information, also discovering YaR's location.
The first week went smoothly, and I built the firebird. The second week was about rapid expansion. On day 122, Luna's firewall burned a lot of Gorgons. Monere opened PDL without the wisdom skill and discovered it was all air magic, which was a huge disappointment. However, that day, using a tavern in the wilderness, I ambushed the opponent in the dark and captured their main town. After that, YaR began his escape.
In the following two weeks, I opened 80% of the map and only saw two Utopia towns. I built two level 5 guilds but didn't have TP, FLY, or DD movement spells. Fortunately, I first obtained a TP Scroll and then a DD Scroll, which led to victory.
Meanwhile, YaR, while escaping, found the best location on the map. He only opened 30% of the underground map but was the first to obtain the Air book, Angel Wing, red Orb, boots, and Gloves, all with high stats. He also had 38 Wyverns and 7 angels, while I only had 16 Wyverns and 2 angels on the map.
In the final battle, YaR's main force, carrying the antimagic orb, faced my main force, A33D40 against A32D26. His strong troops couldn't shake me, and I ultimately won.
The ambush in the second week laid the foundation for victory, but the process was quite challenging. Thanks for the game.