Tournament proposal. I suggest we discuss it, and I'm willing to be the organizer!
Preamble.
There are increasingly frequent calls to play faster, and more and more people choose JC to avoid prolonging the game for many days, and there is a very obvious explanation for this – the game should be dynamic.
Various M-200 and shortened timers (I, for example, wanted to play Smku with 6+4+1) are quite aggressively met by players who don't like to rush, who are comfortable playing in a normal mode, and preferably 8mm6a or 6Lm10.
Personally, I like these templates no less than others, but for objective reasons, I simply cannot play for 5+ hours at a time... saves, postponed games – all this reduces concentration, and sometimes even the desire to continue.
If in a fun game you can easily find an opponent for a specific template (I'll play Anarchy!!), then in tournaments you often have to play what you're assigned and with a standard timer.
But even this "discomfort" doesn't end there... Often [(those with a standard work schedule and family will understand me) when you have time, your opponent doesn't. In a round-robin system, there are 5 or more opponents, but firstly, this is not many, and secondly, with each game, there are fewer of them... As a result, tournaments stretch out for months and years, and when you get an offer to play on Ace, a quite reasonable question arises: "which tournament?".
Main part.
The main idea that I have already tried to develop is that everyone chooses their own opponent. To prevent the choice from being reduced to a chaotic bargaining, it is necessary to introduce differences between players. Of course, even without looking at the official Player Rating, many players already have a certain weight and authority in the eyes of others, so I suggest moving away from "weight categories". Instead, let's implement, in my opinion, the best part from "Crusade" – template + timer.
So. If I want to play, I choose not so much a person on Ace, but a template that I don't mind playing at the moment. If someone contacts me, then we play on "my field".
As a result, everyone plays what they like, and not what they get by draw.
The opponent has been chosen. Now we need to figure out how to move on in the tournament?
Here is the second idea, which breaks the problem of delays!
From the first round, there are only 10 places in the second. You can get there only by scoring 5 points, i.e., by defeating anyone (but only once each) 5 times! The last one who gets into the second round automatically closes the first. That is, it is not the deadlines that put pressure on the players, but the players on the deadlines.
You say, "what if someone quickly runs through the newcomers?" – firstly, no one forbids everyone to run through them (and not just as the draw dictates), and secondly, they will have to constantly play on someone else's template and time.
From the second round, there are 5 vacant places. The first to score 4 points each get there and close the second round.
We will play the final of five, each with each, and we will get 1/2/3 places...
If there are more players, then there will be more rounds.
Conclusion.
So, those who have little time choose fast templates and a timer for themselves + they look for an opponent with the fastest ones. Those who have time play as they feel comfortable.
Anyone who, for various reasons, cannot play does not affect other players in any way.
The incentive to play will be dictated not by a strict organizer or regulations with penalties (and we love them!), but by the most active players.
I ask you not to throw tomatoes, but to participate in improving and developing the idea!:smile13:
Auto-translated