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Heroes VII

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#100
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"Strength of the Forest" is nothing special, but there is one serious drawback: dryads are tied to ents, and there may not be any ents, who knows, maybe dragons will look more promising (in a specific game or even in most cases). Then the dryads lose half of their functionality. If dryads could heal all units, then yes. Also, I am confused that this is considered a defensive tactic. In the fifth game, the elves looked very similar to this scheme, but they were clearly attackers, which, in my opinion, looked more interesting. "Perfect Balance" generally appeals to me. However, I am not sure if there is enough synergy between the creatures in this variation of the tactic; this will depend on their abilities. Oh, and yes. I like the presence of phoenixes; I think they are very suitable for the elves. "Wrath of Silanna." Hmm... Dryads again, and fairies instead of pythons? I'm afraid this isn't the most powerful core among the others, and there's no high damage (which is supposed to be in an attacking build)... In the elite... Moon deer? Deer? Seriously? Maybe it would be better to have llamas right away? From Jupiter! If you're going to do it, do it right, Jupiterian llamas, attack! Such units are more suitable for the cartoonish Clash of Heroes, but not here, sorry... There is, however, one plus to this arrangement: blade dancers in the elite. I would definitely watch that; these brutal musclemen with area-of-effect attacks would be a very good unit! But this is the only plus; otherwise, this set is the quintessence of the bad qualities of the other two, plus its own quirks. Based on the results, I choose "balance".
 

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