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The battle begins!
Location:
Geb and Cadaver are somewhere behind the creatures' lines.
The rest are in front of the palisade.
The gist: players join existing squads or create their own on selected cells.
Any named NPC or player is counted as 5 soldiers (20 if they are a warrior. You essentially all have warriors except for Cadaver; there isn’t much melee combat here).
The battle proceeds turn-based; any squad can move and/or attack.
Soldiers: move two cells or move one cell and attack. The same applies to players and NPCs. To cross a river, palisade, or climb a mountain, it takes a full turn.
Cavalry/machines: the same, but cavalry can move three cells, machines four. However, machines cannot cross rivers or palisades. Cavalry can, but it takes a full turn.
Attack: when attacking, soldiers/cavalry/machines destroy half as many soldiers as they themselves consist of. This is the base value +NPCs/players in the squad + various bonuses.
Sailor Sanchez has a +50% bonus to his attack power and that of the soldiers on adjacent water tiles. In addition, Sanchez's squad does not suffer a penalty when crossing a river.
The priest inspires soldiers and gives them a 50% attack bonus.
Leaders give their soldiers a 100% attack bonus.
An additional 50% attack bonus is given when attacking from the flank.
A 100% bonus is given when attacking from the rear.
For cavalry and machines, flanking and rear attack bonuses are doubled.
Batteries: destroy 5% * (number of guns) of soldiers in any squad; maximum range is 5 cells.
Battery speed: 1 (i.e., either move one cell or fire).
Helicopters: approximately the same as batteries. They bomb and return to base (initially H1). When relocating, the speed is 2; during bombing, the radius is up to six cells.
That’s roughly it. Please decide who will do what. Squads can be divided; you can give recommendations to NPCs about what to do. You can carry out all sorts of sabotage if possible. Into battle!