03.08.2014 Heroin_HP (Blue, Rampart, Kyrre, Kyrre) def Diabler (Red, Dungeon, Shakti, Galthran) 2sm4d(3) 141
10 characters
Complete lack of gold, 2 roads, one of which was immediately blocked, the other leading to КЗ. On 117 I only reached the entrance to the secondary area. With difficulty, losing all the Troglodytes, I took the Minotaur external dwelling, but I didn't have enough gold not only to place a portal, but even for 122 I couldn't recruit all the Minotaurs (they were in the fort). I had absolutely no desire to play; I wanted to save, but I remembered we agreed to play to the end, so I continued playing this. On 124 I take a Griffin Conservatory unit, Gosh is leveling up nicely — Earth, Log, Offense, though base everything. On 125 I break into the treasure zone, see a red globe, but it's behind an impassable guard and a couple of Hives. I take everything, and on 126 I hit a block of 50-99 Liches for 4 resources or so, the artifact is useless and annoying. I just skip 127 because I have nothing to fight with — no TP, my army has 8 Dwarves, an Angel, 14 Minotaurs, a hundred Skeletons. Also, Gosh didn't get Tactics, and the Shaman ran off somewhere looking for gold. On 131 I break through those Lich-paralyzers, lose an Angel, a couple of Dwarves. I see the Sword of Judgment behind some Trolls — too bad no Slow. I also see a Dragon Utopia. I go for the Trolls — thanks to the terrain, no losses. On 133 I break into a Dragon Utopia trio. With Shield and stats 10+ they fell easily; they give КЗ, +3 All, and a Bag. I decide to go straight to the opponent, since the swamp treasure zone is not an option. I arrive, take the Rampart, run around the wrong places, waste moves for nothing — well, that's understandable, after 12 hours of play and night outside, the brain isn't thinking much. On 141 I buy Pegasi, take the army, and run to take the secondary hero, where the opponent might be, and the treasure zone hasn't been eaten yet. I enter the Underground Gates — and a battle happens. The opponent deliberately positioned a scout hero so that I would attack him. Naturally, this is not a red-rush according to the rules, but under the opponent's loud cries of "red-rush red-rush," my tired brain takes the opponent at his word. And only later, at a friend's birthday party, do I realize I was tricked.
I will not confirm it; if it's a technical defeat, let them confirm it technically somehow.
P.S. In all fanks and tournaments I will hardly write thanks for the game and the password to my save anymore. Because in the opinion of some organizers, this can be considered an admission of my defeat. I'm just curious how they will determine the winner then — because usually both say the passwords and thank each other for the game. Probably whoever writes the report first is the winner. Now when I see a thank-you for the game and the game password from an opponent, I will immediately run to write a report. After all, Heroes is like chess — if your opponent says checkmate and shakes your hand, it's too late for you to do anything, even if there was no checkmate.