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#69
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Some are already prepared, I wouldn't want to delay them while I finish up a few things.

At one point, many residents of Nero could see announcements or hear town criers, and sometimes they could go to a tavern for beer and meat and learn a rumor from the innkeeper. It all depends on luck! In any case, important information reached their ears.
The Kro Empire is looking for volunteers

You will board a ship commanded by one of the best captains in the Kro Empire's fleet and set sail for the Wild Ocean to establish contact with colonial settlements and deliver important cargo to them. All details can be found with Captain Sanchez Navarro in the city of Kladez.
You will be selected for the ship: the Kro Empire does not accept weaklings on board!
From you: the ability to navigate in an unfamiliar and sometimes extreme situation, responsibility, and clear execution of instructions.
From us: everything necessary for life on the ship, but without excessive luxuries, a decent salary, and a substantial reward, which will be increased in case of special achievements during the mission!
Captain Sanchez Navarro is happy to accept volunteers into his ranks. Hurry, while your place in this promising expedition hasn't been taken by someone else!

Idaniko calls!

Perhaps you have heard of Simmachia, located in the north of the Podi Peninsula. The Dascalos allowed a large tribe of nomads to settle there, and now this land is flourishing! There, a whole huge city called Idaniko, the ideal city, has been built. Its gates are always open to everyone. Who, if not a nomad, can understand the difficulty of a humanoid's life? But in Idaniko, everyone is equal; they are building a society that no longer exists anywhere else in Nero. A society where all nations live in peace. A society where war is impossible. A society where everyone is brothers and sisters and exists to help each other. Don't miss your chance to visit us, and you will believe that you will no longer want to return!
A reminder for travelers: Katas will gladly guide travelers to Simmachia; you can easily turn to the Dascalos for help on the road. Simmachia is a harsh land, the homeland of the Paponts and many others; without thick fur or at least a warm coat, it will be difficult here. But this difficult climate only unites humanoids, making the inhabitants of Idaniko feel the warmth of each other's souls.
Come to Simmachia!

What this means technically. You have two places you can go to, to choose from. You can split up as players and form two groups. You can create two characters each and send them to different places. You can not bother and go all to one place. Whatever you want. In any case, I decided to move away from the concept of individual themes; there will be only one or two themes with a plot. Something like that.

And yes, please excuse the delay. In the game information, in the last post, I posted MOST of the national skills. But not all. However, the remaining ones will be predictable, but I will still finish them up a little later. That's the situation.
 

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