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"Newcomer-2014. Summer"

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#199
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kinger
111 – spread out into 5 heroes, Ciele arrived (and immediately thought of trying to rush), there's an experience pillar and a stable under the castle, a passage to the secondary area is visible on the right through a crowd of water elementals, upon clearing the path I picked up a scroll with DD:);
112 – GO – a horde of Pit Lords, cleared the water elementals, took the secondary Castle, there's also a Monk's dwelling nearby, and near the GO – a passage to a grass respawn through a horde of wolves, already 8 heroes, Monere arrived;
113-115 – picked up a chain +4 to Attack, Ciele took the Monk's dwelling, Monere, clearing a passage from above the secondary area, killed a crowd of Dwarves guarding a scroll (which I picked up much later and it turned out to be Meteor Shower:)), above the roadless area there's a swamp treasure and a Pandora's Box on the grass behind a horde of Vampires;
116-117 – broke through the wolves to another respawn, took the third Castle + an Archer's dwelling, another experience pillar, Ciele is already Expert Water, Monere picked up Earth magic, at home – Haste in the Citadel, in the two secondary areas only Archers;
121-124 – cleaning the respawn, boosting heroes through stables, and Ciele ran to the Pandora's Box behind the Vampires, while Monere leveled up Earth magic. Built three guilds, and only the third gave Slow, had to split up there and learn Slow with Monere;
125 – Ciele killed the Vampires (60+ with an upgraded stack), gave 10k experience, leveled up to Expert Earth and Intelligence (now 140 mana);
126 – prepared my mains to breach the GO (have Oil, the Mage Guild lvl 4 for Meteor Shower will be finished next turn) + there's hope to reach the opponent's Castle with Monere;
127 – Ciele attacks the GO (85 Pit Lords), going down with a scout hero (since earlier I saw the opponent's heroes mostly running from below) and see a Citadel with Harpies and Fairies, transfer troops to Monere, he, on the way killing an opponent's scout hero, captures the Castle, Ciele also splits up there and sits with all the troops and remaining mana (just under 100). The Mage Guild lvl 4 also gave Resurrection;
131 – scouted the opponent's respawn with vision, saw a Mace +5 to Attack and a Shield +5 to Defense not far from the Castle; picked them up. Opponent doesn't surrender, earlier I saw Crag Hack jumping through a teleport near my third Castle and even then he had Angels;
132 – found a scroll guarded by a crowd of Magi on the opponent's respawn with TP:), now mobility has increased immensely;
133 – Crag Hack appeared with Angels, Behemoths, 10+ Wyverns, and a crowd of Horned Demons, but an opponent's scout hero with 2 Behemoths and 2 Angels attacked my scout hero with 30 Pikemen and a few Wolves, who had moved to the opponent's adjacent zone. The battle ended with the opponent's buyback!! (since the Ice Bolt dealt 70 damage and could kill an Angel on the third turn, although the opponent still had a Behemoth attack on 13 Pikemen + a spell, but he decided not to risk it);
134 – Crag Hack reaches his Castle (in which I had already bought out almost everything) and sits there;
135 – Monere, killing three of the opponent's scout heroes (and Charney had two Behemoths and a crowd of Horned Demons, which Crag Hack for some reason didn't take, she managed to buy back with 1 Behemoth and 7 Demons), splits into the native Castle, while Ciele goes to assault the Citadel.
136 – FB: Ciele 9 8 8 9 (180) 104 Marksmen, 2 Behemoths, 16 Swordsmen, a few Goblins and Wolves, 8 Horses and 6 upgraded Birds from the Citadel, Crag Hack 12 7 3 6 (60) 2 Angels, 13 Wyverns, 5 non-upgraded Birds, 1 Behemoth and 7 Horned Demons (if I'm not mistaken). First turn Meteor Shower on the Birds and Wyverns, all Birds died, Wyverns 9 it seems, then closed in with Marksmen and shot + magic (Ice Bolt + Shower). GG

Thanks for the game!
Thanks for the game