It's concerning! "Reducing the damage of impact magic to 80% so that Synitar's life isn't too easy."
The magic is a bit weaker, although not drastically. Chaos still consumes from 8 to 30 mana, so if it deals little damage, I'll turn Synitar into a buffer, a healer, or a caster of support spells.
The magic consumes from 3 to 16 mana, and there are no bonuses in duels.
As I understand it, the map is still being played, so it's better to wait for later versions that include gameplay on the map.
If it were just about duels. When you move to the global map, Synitar will become weaker.
Also, I don't remember how it is now, but the starting Synitar, like other heroes, will have 6 starting perks instead of 3, and a total of 8 stats (specifically for Synitar: 1/0/4/3).