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#312
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turinik
Well, a lot of things I like, and a lot of things I don't. Now the units have become somehow more powerful; they added a heavy class, which is very strong. This change in the growth rate for the heavy class worries me.
Currently, the mod only functions in duel mode; it's still too early to test it on a map. The heavy class can be defeated quite normally with a 1-2 tile gap or by shooting. It is definitely not overpowered.

The second Multiplayer tournament is already underway for the mod, so I am keeping an eye on the balance.
Also, they are nerfing Sinistar there.
Where are they nerfing him? On the contrary, in duels, he is a hero with top-tier (the strongest) Chaos. The problem is that you can't rely solely on Chaos, as there are many tanky units, but if you aim skillfully, you can inflict significant damage and then finish off the troops.

In general, in the duel format, the emphasis is on the units; in this regard, the mod is close to wargames and is positioned as chess. The development of heroes and other aspects is planned for later.

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