Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
A few comments regarding the tournament. Please consider these as suggestions for improvement, not as criticism.
1. Voting for Captains. I didn't like this aspect, as many people vote not based on playing skill, but based on personal connections and friendships. This leads to situations where players who barely make it into the second-ranked group end up in the first group. Naturally, such a team can no longer compete for victory, as the captain's value as a player in the first group is much higher than their captaincy duties. A possible solution would be to select N captains based on certain criteria and then have them compete for the order of player selection.
2. Unknown Players. Everyone remembers the situation with ColdRain, and we wouldn't want to repeat it. Therefore, either don't include unknown players in the tournament, or set a stricter participation criterion (more games played, a place in the ranking table at the end of the season). The fate of the entire team depends on an unknown player who might disappear without a trace.
3. Player Selection After the Group Assignment Results. I would like some time to familiarize myself with the group compositions, and in case I cannot be present during the player selection, allow me to designate a trusted representative or submit a list of priority players.
4. Reducing the Number of Games in the Group Stage. Six teams playing in two rounds is too much, in my opinion. Either reduce the number of teams in each group if you want to play in two rounds, or increase the number of teams in each group but play only one round. Perhaps there is another system. This needs to be considered, as much depends on the participants.
5. Switching to a Chess Timer. I understand that this is a sensitive topic for you, but we still need to consider the opinion of the majority and follow current trends.
6. Review the pool of templates, remove the least popular ones, and add some new ones. Perhaps the entire selection system should be reviewed. But this is not critical.