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#12
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I played the updated version of the map. For the most part, the changes have improved it. The space is used much better now. By the end of the game, approximately 3/4 of the map area is revealed. The added chests, mill, and other minor additions have enlivened the starting area. The game time has increased by 1.5-2 months. The hero's usefulness rating has changed. (I played with the human castle again). In the previous version of the map, Dugald seemed preferable, but in the updated version, Rutger is in a league of his own. Now, for the downsides. The map has become significantly more prone to glitches. This isn't a major issue yet, but the trend is not good. The map still favors certain races (humans, orcs, undead, elves). In my opinion, everything has become too drawn out, although many will find this arrangement to be good. For a long time, no opponents are visible, then you manage to find them, but again, there's a problem: with Rutger, all the AI heroes refused to fight. They fled on the first turn. The AI doesn't develop well. It is reluctant to capture the outer dwellings and prefers not to touch most of the resource guards on its territory. As a result, even my secondary heroes were stronger than the AI heroes. I didn't like the underground river. It's already slow, and adding seafaring – embarking/disembarking – makes it even slower. For this reason, I didn't want to visit the central island at all; the action takes place away from it. And killing a couple of hundred lava dragons is much more troublesome than fighting any of the AI heroes. (And this island is the core of the map's concept). I think there is potential for editing here. Thank you to the author for the map.

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