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Future changes to abilities:
- The "vampirism" ability will heal for 50% of the damage dealt (the Vampirism spell will still heal for 100%).
- Call of Death: increased base damage from 5*(10-Defense) to 8*(10-Defense) per Reaper.
- Self-regeneration = "regeneration" (renaming).
- Withering Aura: increased from 5 to 7 damage per Nightmare.
- Attraction: increased range from 6 to 7.
- Lightning Bolt: reduced from 60 to 40.
- Storm: reduced damage from 30 to 20.
- Fire Shield: 50% damage reflection (instead of 100%).
- Animal Venom: reduced damage from 20 to 15 per creature.
- Pack Leader: reduced damage from 10 to 7 per creature.
Spells:
- Grief: reduced from 2.5 to 2 rounds at the expert level (cast by Marids).
- Vengeance: reduced damage from 4x(Skill+3/4/5/6) to 3x(Skill+3/4/5/6).
- Berserk: can only target enemies (targeting allies is pointless, as there is no damage bonus).
- Wall of Fire: +weak level (24 damage) (cast by Sorcerers).
- Celestial Shield: reduced durability at the weak level from 12*(Skill+1) to 10*(Skill+1) (cast by Sorcerers).
- Disintegrate: increased damage at the weak level from 8*(Skill+6) to 9*(Skill+6) (cast by Balors).
- Hornets: reduced damage from 6*Skill to 5*Skill