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Harmony - Troop Symmetry

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the textures from WGE somehow had an emerald base, and the chameleon's spikes (as I mentioned above), I even had to replace them. Nargott, check it; in WGE, they are like a chameleon's, but everything else is emerald – I wonder why? Or are there other textures?
In WGE, azure was made based on the grade, emerald – based on the alt, and gold – based on the basic model.

Why it was done this way, you need to ask the person who did it (Psatkha), but I am satisfied with this arrangement because azure is fundamentally different from the others with its rainbow-like breath (instead of acidic), and the model is fundamentally different (while gold and emerald – in the original – are the base and alt, respectively, and are similar).
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат