the textures from WGE somehow had an emerald base, and the chameleon's spikes (as I mentioned above), I even had to replace them. Nargott, check it; in WGE, they are like a chameleon's, but everything else is emerald – I wonder why? Or are there other textures?
Why it was done this way, you need to ask the person who did it (Psatkha), but I am satisfied with this arrangement because azure is fundamentally different from the others with its rainbow-like breath (instead of acidic), and the model is fundamentally different (while gold and emerald – in the original – are the base and alt, respectively, and are similar).