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Continuing the topic of immunities:
1) All beasts, including furies and megaras, will gain immunity to Curse, resulting in a record-breaking damage range of 1-5.
2) Daughters of the Sky will gain immunity to Slow, preventing them from being slowed down (making it impossible to slow the source of inspiration).
3) Leaders will gain Courage (a morale bonus of at least +1), allowing them to be used in mixed armies.
4) Siege Cyclops and Firehounds will gain immunity to Berserk, as they deal very high damage.
5) Cutthroats and Acid Hydras will gain immunity to Subdue (replacing succubi and demonesses), as they also deal very high damage.
6) Mountain Trolls will gain immunity to Earth instead of Granite Golems, as it is more relevant to their HP, and the entire line of trolls will benefit from immunities to Earth, Fire, and Air elements.
As always, immunities will be given to those for whom they are most relevant.
7) Hunters will gain Agility (combining with invisibility: allowing them to launch surprise attacks with unfavorable damage for the enemy; synergy with poison: beneficial for both).
Ability renames:
- Piercing Charge => Bypass Armor
- Enhanced Attack => Armor Burn
- Linear Shot => Piercing Shot
- Aura of Dampening => Aura of Impenetrability
Added 8 hours 19 minutes ago
Lilims (alternative to succubi) will have Retaliation instead of the Aura of Withering (a general idea for the succubus line is the ability to retaliate in melee combat: Fierce Retribution (base), Vampirism (upgrade)).
The Aura of Withering will be doubled in strength (Nightmares will play better with it).
Fire Elementals will gain Burning (meaning that a melee attack will be similar to a ranged attack).