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Future changes to abilities:
1) Warrior Skeletons: will lose the aura that protects against ranged attacks, in favor of higher damage (unlike armored units; also, undead have mass dispel from Alt-liches).
2) Field Clerics: will lose the ability to fight in melee without penalty (unlike Battle Monks), but ranged damage will increase.
3) Astral Genies: will lose immunity to all elements except air; will gain magic resistance (50%).
4) Mountain Trolls: will lose immunity to air (unlike Thunderbirds).
5) Granite Golems: will gain immunity to earth.
6) Granite Golems, Skeleton Archers, Defender Dwarves, Earth Elementals will lose magic resistance (with their HP, this is a purely decorative perk), as will Mirror Succubi and Balrogs of the Pandemonium.
7) Earth Elementals will gain ranged resistance (unlike Steel Golems; plus a unique combination of ranged resistance and retaliate).
8) Water Elementals will gain Lay on Hands, renamed to Healing (previously, they were just casters without interesting abilities).
9) Air Elementals will gain Etherealness (in exchange for reduced defense).
+ as I mentioned before:
10) Defender Dwarves: Retaliate instead of Counter-Attack (a combination of Retaliate and Savage Retaliation).
11) Hellhounds: Provoke instead of Savage Retaliation (a combination of Provoke and Retaliate, Provoke and Large Size).
Regarding elemental immunities:
- a course towards equalization (3 immunities against water, earth, air; against fire - 9, but this element has a bonus from the Fire Signs);
- a course towards reducing magic resistance (only the most relevant and typical ones remain: all angels, all flying dragons, all genies, all rakshasas, all witches).
Regarding abilities in general:
- similarities between some units are being corrected (even if their stats are significantly different).
The ethereal immunity will be increased 2 or 3 times: now, healing Magnetic Golems with impact magic will become strong and beneficial.
The Cyclops's Evil Eye, like in the original, will now affect any target (including allies), because in its current form, the ability looks like a buffed version of Acid Breath (the same 100% secondary damage, safe for allies).
The Crushing Blow of Siege Cyclops will no longer stun, but the damage will be increased. Rationale: it is impossible to track the activation of this ability in the log; also, it is illogical that the secondary target of the attack is stunned, while the primary target somehow still does not react.
Added after 48 minutes
Additionally:
12) Manticores will gain Giant Killer, unique to large or flying creatures (currently, they are just a large flying beast with Stun as in Heroes 3); however, they are absent in duels. From an atmospheric point of view, the perk is simply explained: competition with dragons.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат