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Even the attack animation can’t be properly implemented because it’s not defined for all creature types, and some will strike bizarre poses instead of attacking. There’s also no trigger for the end of the turn, so in my example, this will happen at the beginning of the day. The only thing that can be fixed is to prevent monsters from ever fleeing or joining.
By the way, there was once a question about whether SetObjectPosition can place a monster anywhere, even inside a mountain, while CreateMonster is smarter and checks where it places them. Today, I noticed that CreateMonster can place a stack on water (a river), where it will naturally be inaccessible. Although, this might be normal.
By the way, there was once a question about whether SetObjectPosition can place a monster anywhere, even inside a mountain, while CreateMonster is smarter and checks where it places them. Today, I noticed that CreateMonster can place a stack on water (a river), where it will naturally be inaccessible. Although, this might be normal.