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Rhenish, if simplified to the extreme, without animations and monster movements, it would be something like this:
Trigger(NEW_DAY_TRIGGER, 'NewDay');
-- here we list all the monsters that can attack
attacking_mummy_array = {'mummy01', 'mummy02'};
function NewDay()
if(not IsObjectExists('HERO_NAME')) then return end
local hero_x, hero_y, hero_f = GetObjectPosition('HERO_NAME');
for i, mummy in attacking_mummy_array do
if(IsObjectExists(mummy)) then
local monster_x, monster_y, monster_f = GetObjectPosition(mummy);
local diff_x = hero_x - monster_x;
local diff_y = hero_y - monster_y;
if( (sqrt((diff_x * diff_x) + (diff_y * diff_y)) <= 6) and (hero_f == monster_f)) then
MakeHeroInteractWithObject('HERO_NAME', mummy);
break
end
end
end
end
upd: Oops, I was late with the advice.
upd: Added a check for existence.