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Heroes 5.5 WarGame Edition - Tactical Edition.

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I would divide them into: activated, passive standard + class-based, passive uniquely-unstable (random), and finally, passive uniquely-stable. All kinds of immunities would fall into one of these groups accordingly. This makes it a bit simpler.
So, area-of-effect, aura, static, effect, and immunities – all under one umbrella (uniquely-stable)? The number of random abilities is very small, and they are rare, so why do they need a special color?
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