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Heroes 5.5 WarGame Edition - Tactical Edition.

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The plans also include improving the interface, specifically the display of the list of abilities for units. This is an important feature for new players who are not yet familiar with the new units. Currently, the abilities are arranged in a somewhat chaotic order, and often there are quite a few of them for each unit (5-10). Unfortunately, it is not possible to change the order in which they are displayed, but they can be colored differently. The abilities are divided into the following groups: - class-based (large size, flight, ranged attack, magic, heavy class) - standard (demons, elementals, undead, neutral, blood rage, magic resistance, ranged resistance, retaliation, enhanced attack, fury) - activated (lay on hands, devastating strike...) - area-of-effect attacks (fire breath, wide attack...) - immunities - auras (bully, aura of activity...) - static (cavalry bonus, ranged attack without penalty...) - special effects (magical attack, endless retaliation...) - random (stun, charge...) Which groups would it make sense to combine by color to avoid a mishmash? In my opinion, the following deserve separate colors: - class-based + standard (these are ubiquitous, non-unique abilities) - activated (options that are important to consider) - immunities (minor, passive abilities) - possibly, auras + area-of-effect (abilities that should be considered first when positioning units) - static + special effects + random: all the rest?
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат